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Scarab
A thin, game-agnostic 2D engine host built on the sunlight tile-map engine
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#include "lua/luaengine.h"#include "lua/luajsonapi.h"#include "lua/luafilesystemapi.h"#include "lua/luaappapi.h"#include "lua/luarendererapi.h"#include "lua/luaviewapi.h"#include "lua/luatextapi.h"#include "lua/luacameraapi.h"#include "lua/luainputapi.h"#include "lua/luatilemapapi.h"#include "lua/luasoundapi.h"#include "lua/luaspriteapi.h"#include "lua/luacollisionapi.h"#include "lua/luacollisionlistener.h"#include "lua/luascriptingapi.h"#include "lua/luatimerapi.h"#include "lua/luacryptoapi.h"#include "lua/luapackapi.h"#include "tilemap/itilemap.h"#include "sound/soundmanager.h"#include "engine/spritepool.h"#include "engines/enginefactory.h"#include "filesystem/filesystemfactory.h"#include <vector>
Namespaces | |
| namespace | Scarab |
| namespace | Scarab::Lua |