52 static int IsKeyDown( lua_State *pLuaState );
53 static int IsKeyUp( lua_State *pLuaState );
54 static int IsKeyReleased( lua_State *pLuaState );
55 static int IsGamepadButtonDown( lua_State *pLuaState );
56 static int IsGamepadButtonUp( lua_State *pLuaState );
57 static int GetGamepadAxisMovement( lua_State *pLuaState );
58 static int AddGamepad( lua_State *pLuaState );
60 static void RegisterEnums( lua_State *pLuaState );
64 static void Register( lua_State *pLuaState );