Scarab
A thin, game-agnostic 2D engine host built on the sunlight tile-map engine
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luatilemapapi.h
Go to the documentation of this file.
1/*
2 * Copyright (c) since 2021 by PopolonY2k and Leidson Campos A. Ferreira
3 *
4 * This software is provided 'as-is', without any express or implied
5 * warranty. In no event will the authors be held liable for any damages
6 * arising from the use of this software.
7 *
8 * Permission is granted to anyone to use this software for any purpose,
9 * including commercial applications, and to alter it and redistribute it
10 * freely, subject to the following restrictions:
11 *
12 * 1. The origin of this software must not be misrepresented; you must not
13 * claim that you wrote the original software. If you use this software
14 * in a product, an acknowledgment in the product documentation would be
15 * appreciated but is not required.
16 * 2. Altered source versions must be plainly marked as such, and must not be
17 * misrepresented as being the original software.
18 * 3. This notice may not be removed or altered from any source distribution.
19 */
20
21#ifndef __LUATILEMAPAPI_H__
22#define __LUATILEMAPAPI_H__
23
24extern "C"
25{
26 #include "lua.h"
27}
28
29
30namespace Scarab {
31 namespace Engine {
32 namespace Lua {
41
42 static int LoadMap( lua_State *pLuaState );
43 static int UnloadMap( lua_State *pLuaState );
44 static int GetMapInfo( lua_State *pLuaState );
45 static int GetLayer( lua_State *pLuaState );
46 static int GetLayerByName( lua_State *pLuaState );
47 static int SetLayer( lua_State *pLuaState );
48 static int SetLayerByName( lua_State *pLuaState );
49 static int GetTile( lua_State *pLuaState );
50 static int ToTileMatrix( lua_State *pLuaState );
51 static int GetObjectByName( lua_State *pLuaState );
52
53 static void RegisterEnums( lua_State *pLuaState );
54
55 public:
56
57 static void Register( lua_State *pLuaState );
58 };
59 }
60 }
61}
62
63#endif /* __LUATILEMAPAPI_H__ */
Tile map management Lua primitives, thin wrapper over the full ITileMap surface.
Definition luatilemapapi.h:40
static void Register(lua_State *pLuaState)
Register the tile map management Lua-callable functions and enums.
Definition luatilemapapi.cpp:361
Definition irendererprovider.h:32