Scarab
A thin, game-agnostic 2D engine host built on the sunlight tile-map engine
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luatimerapi.h
Go to the documentation of this file.
1/*
2 * Copyright (c) since 2021 by PopolonY2k and Leidson Campos A. Ferreira
3 *
4 * This software is provided 'as-is', without any express or implied
5 * warranty. In no event will the authors be held liable for any damages
6 * arising from the use of this software.
7 *
8 * Permission is granted to anyone to use this software for any purpose,
9 * including commercial applications, and to alter it and redistribute it
10 * freely, subject to the following restrictions:
11 *
12 * 1. The origin of this software must not be misrepresented; you must not
13 * claim that you wrote the original software. If you use this software
14 * in a product, an acknowledgment in the product documentation would be
15 * appreciated but is not required.
16 * 2. Altered source versions must be plainly marked as such, and must not be
17 * misrepresented as being the original software.
18 * 3. This notice may not be removed or altered from any source distribution.
19 */
20
21#ifndef __LUATIMERAPI_H__
22#define __LUATIMERAPI_H__
23
24#include <string>
25
26extern "C"
27{
28 #include "lua.h"
29 #include "lauxlib.h"
30}
31
32
33namespace Scarab {
34 namespace Engine {
35 namespace Lua {
80
81 static std :: string GetTimerName( int nId );
82 static void DeleteGlobal( lua_State *pLuaState, const char *szVarName );
83
84 static int SetTimer( lua_State *pLuaState );
85 static int ResetTimer( lua_State *pLuaState );
86
87 public:
88
89 static void Register( lua_State *pLuaState );
90 };
91 }
92 }
93}
94
95#endif /* __LUATIMERAPI_H__ */
Background-thread periodic/delayed callback Lua primitives (set_timer/reset_timer),...
Definition luatimerapi.h:79
static void Register(lua_State *pLuaState)
Register the timer Lua-callable functions.
Definition luatimerapi.cpp:204
Definition irendererprovider.h:32