Scarab
A thin, game-agnostic 2D engine host built on the sunlight tile-map engine
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luacollisionlistener.h
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1/*
2 * Copyright (c) since 2021 by PopolonY2k and Leidson Campos A. Ferreira
3 *
4 * This software is provided 'as-is', without any express or implied
5 * warranty. In no event will the authors be held liable for any damages
6 * arising from the use of this software.
7 *
8 * Permission is granted to anyone to use this software for any purpose,
9 * including commercial applications, and to alter it and redistribute it
10 * freely, subject to the following restrictions:
11 *
12 * 1. The origin of this software must not be misrepresented; you must not
13 * claim that you wrote the original software. If you use this software
14 * in a product, an acknowledgment in the product documentation would be
15 * appreciated but is not required.
16 * 2. Altered source versions must be plainly marked as such, and must not be
17 * misrepresented as being the original software.
18 * 3. This notice may not be removed or altered from any source distribution.
19 */
20
21#ifndef __LUACOLLISIONLISTENER_H__
22#define __LUACOLLISIONLISTENER_H__
23
24#include "collision/icollisionlistener.h"
25
26extern "C"
27{
28 #include "lua.h"
29}
30
31
32namespace Scarab {
33 namespace Engine {
34 namespace Lua {
44 class LuaCollisionListener : public SunLight :: Collision :: ICollisionListener {
45
46 lua_State *m_pLuaState;
47
48 public:
49
50 LuaCollisionListener( lua_State *pLuaState );
51 virtual ~LuaCollisionListener( void );
52
53 void OnCollision( SunLight :: Collision :: Collider *pFirst,
54 SunLight :: Collision :: Collider *pSecond );
55 void OnCollision( SunLight :: Collision :: Collider *pFirst,
56 SunLight :: TileMap :: stTile *pSecond );
57 };
58 }
59 }
60}
61
62#endif /* __LUACOLLISIONLISTENER_H__ */
Collision listener that decodes packed SpriteHandles from collider data and dispatches to a registere...
Definition luacollisionlistener.h:44
virtual ~LuaCollisionListener(void)
Destructor. Finalize all class data.
Definition luacollisionlistener.cpp:48
void OnCollision(SunLight ::Collision ::Collider *pFirst, SunLight ::Collision ::Collider *pSecond)
Event thrown when two colliders hit one another. Only processes the collision when BOTH sides are Lua...
Definition luacollisionlistener.cpp:61
Definition irendererprovider.h:32
Definition irendererprovider.h:27