21#ifndef __LUACOLLISIONLISTENER_H__
22#define __LUACOLLISIONLISTENER_H__
24#include "collision/icollisionlistener.h"
46 lua_State *m_pLuaState;
53 void OnCollision( SunLight :: Collision :: Collider *pFirst,
54 SunLight :: Collision :: Collider *pSecond );
55 void OnCollision( SunLight :: Collision :: Collider *pFirst,
56 SunLight :: TileMap :: stTile *pSecond );
Collision listener that decodes packed SpriteHandles from collider data and dispatches to a registere...
Definition luacollisionlistener.h:44
virtual ~LuaCollisionListener(void)
Destructor. Finalize all class data.
Definition luacollisionlistener.cpp:48
void OnCollision(SunLight ::Collision ::Collider *pFirst, SunLight ::Collision ::Collider *pSecond)
Event thrown when two colliders hit one another. Only processes the collision when BOTH sides are Lua...
Definition luacollisionlistener.cpp:61
Definition irendererprovider.h:32
Definition irendererprovider.h:27