Scarab
A thin, game-agnostic 2D engine host built on the sunlight tile-map engine
Loading...
Searching...
No Matches
luaspriteapi.h
Go to the documentation of this file.
1/*
2 * Copyright (c) since 2021 by PopolonY2k and Leidson Campos A. Ferreira
3 *
4 * This software is provided 'as-is', without any express or implied
5 * warranty. In no event will the authors be held liable for any damages
6 * arising from the use of this software.
7 *
8 * Permission is granted to anyone to use this software for any purpose,
9 * including commercial applications, and to alter it and redistribute it
10 * freely, subject to the following restrictions:
11 *
12 * 1. The origin of this software must not be misrepresented; you must not
13 * claim that you wrote the original software. If you use this software
14 * in a product, an acknowledgment in the product documentation would be
15 * appreciated but is not required.
16 * 2. Altered source versions must be plainly marked as such, and must not be
17 * misrepresented as being the original software.
18 * 3. This notice may not be removed or altered from any source distribution.
19 */
20
21#ifndef __LUASPRITEAPI_H__
22#define __LUASPRITEAPI_H__
23
24extern "C"
25{
26 #include "lua.h"
27}
28
29
30namespace Scarab {
31 namespace Engine {
32 namespace Lua {
90
91 static int RegisterType( lua_State *pLuaState );
92 static int Acquire( lua_State *pLuaState );
93 static int Release( lua_State *pLuaState );
94 static int ConfigureTexture( lua_State *pLuaState );
95 static int SetActiveSequence( lua_State *pLuaState );
96 static int GetActiveSequence( lua_State *pLuaState );
97 static int SetAnimationMode( lua_State *pLuaState );
98 static int SetVisible( lua_State *pLuaState );
99 static int GetVisible( lua_State *pLuaState );
100 static int GetPos( lua_State *pLuaState );
101 static int SetWorldSpace( lua_State *pLuaState );
102 static int GetWorldSpace( lua_State *pLuaState );
103 static int SetPos( lua_State *pLuaState );
104 static int GetSize( lua_State *pLuaState );
105 static int SetCollisionInset( lua_State *pLuaState );
106 static int AddToLayer( lua_State *pLuaState );
107 static int RemoveFromLayer( lua_State *pLuaState );
108
109 static void RegisterEnums( lua_State *pLuaState );
110
111 public:
112
113 static void Register( lua_State *pLuaState );
114 };
115 }
116 }
117}
118
119#endif /* __LUASPRITEAPI_H__ */
Sprite handle pool + rendering Lua primitives.
Definition luaspriteapi.h:89
static void Register(lua_State *pLuaState)
Register the sprite pool Lua-callable functions and enums.
Definition luaspriteapi.cpp:663
Definition irendererprovider.h:32