91 static int RegisterType( lua_State *pLuaState );
92 static int Acquire( lua_State *pLuaState );
93 static int Release( lua_State *pLuaState );
94 static int ConfigureTexture( lua_State *pLuaState );
95 static int SetActiveSequence( lua_State *pLuaState );
96 static int GetActiveSequence( lua_State *pLuaState );
97 static int SetAnimationMode( lua_State *pLuaState );
98 static int SetVisible( lua_State *pLuaState );
99 static int GetVisible( lua_State *pLuaState );
100 static int GetPos( lua_State *pLuaState );
101 static int SetWorldSpace( lua_State *pLuaState );
102 static int GetWorldSpace( lua_State *pLuaState );
103 static int SetPos( lua_State *pLuaState );
104 static int GetSize( lua_State *pLuaState );
105 static int SetCollisionInset( lua_State *pLuaState );
106 static int AddToLayer( lua_State *pLuaState );
107 static int RemoveFromLayer( lua_State *pLuaState );
109 static void RegisterEnums( lua_State *pLuaState );
113 static void Register( lua_State *pLuaState );