Scarab
A thin, game-agnostic 2D engine host built on the sunlight tile-map engine
Loading...
Searching...
No Matches
luapackapi.h
Go to the documentation of this file.
1/*
2 * Copyright (c) since 2021 by PopolonY2k and Leidson Campos A. Ferreira
3 *
4 * This software is provided 'as-is', without any express or implied
5 * warranty. In no event will the authors be held liable for any damages
6 * arising from the use of this software.
7 *
8 * Permission is granted to anyone to use this software for any purpose,
9 * including commercial applications, and to alter it and redistribute it
10 * freely, subject to the following restrictions:
11 *
12 * 1. The origin of this software must not be misrepresented; you must not
13 * claim that you wrote the original software. If you use this software
14 * in a product, an acknowledgment in the product documentation would be
15 * appreciated but is not required.
16 * 2. Altered source versions must be plainly marked as such, and must not be
17 * misrepresented as being the original software.
18 * 3. This notice may not be removed or altered from any source distribution.
19 */
20
21#ifndef __LUAPACKAPI_H__
22#define __LUAPACKAPI_H__
23
24extern "C"
25{
26 #include "lua.h"
27}
28
29
30namespace Scarab {
31 namespace Engine {
32 namespace Lua {
65 class LuaPackApi {
66
67 static int ListDirectory( lua_State *pLuaState );
68 static int ReadFile( lua_State *pLuaState );
69 static int WriteFile( lua_State *pLuaState );
70 static int CreateArchive( lua_State *pLuaState );
71 static int AddEntry( lua_State *pLuaState );
72 static int CloseArchive( lua_State *pLuaState );
73
74 public:
75
76 static void Register( lua_State *pLuaState );
77 };
78 }
79 }
80}
81
82#endif /* __LUAPACKAPI_H__ */
Packaging-tool support for content encryption - see the root README.md's own "Content encryption" sec...
Definition luapackapi.h:65
static void Register(lua_State *pLuaState)
Register the packaging-tool Lua-callable functions.
Definition luapackapi.cpp:279
Definition irendererprovider.h:32