Scarab
A thin, game-agnostic 2D engine host built on the sunlight tile-map engine
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rendererprovider.h File Reference
#include <functional>
#include <memory>
#include <string>
#include "engine/irendererprovider.h"
#include "renderer/rendererconfig.h"
#include "renderer/tilemaprenderer.h"
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Classes

struct  Scarab::Host::stHeadlessSettings
 What the command line asked of –headless; the provider applies it to every renderer it creates, however that renderer came about (default or renderer_create). More...
 
class  Scarab::Host::RendererProvider
 Owns the process's one renderer and creates it on demand. More...
 

Namespaces

namespace  Scarab
 
namespace  Scarab::Host