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Scarab
A thin, game-agnostic 2D engine host built on the sunlight tile-map engine
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#include <functional>#include <memory>#include <string>#include "engine/irendererprovider.h"#include "renderer/rendererconfig.h"#include "renderer/tilemaprenderer.h"

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Classes | |
| struct | Scarab::Host::stHeadlessSettings |
| What the command line asked of –headless; the provider applies it to every renderer it creates, however that renderer came about (default or renderer_create). More... | |
| class | Scarab::Host::RendererProvider |
| Owns the process's one renderer and creates it on demand. More... | |
Namespaces | |
| namespace | Scarab |
| namespace | Scarab::Host |