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Scarab
A thin, game-agnostic 2D engine host built on the sunlight tile-map engine
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What the command line asked of –headless; the provider applies it to every renderer it creates, however that renderer came about (default or renderer_create). More...
#include <rendererprovider.h>
Public Attributes | |
| bool | bEnabled = false |
| bool | bFast = false |
| unsigned | nMaxFrames = 0 |
What the command line asked of –headless; the provider applies it to every renderer it creates, however that renderer came about (default or renderer_create).
| bool Scarab::Host::stHeadlessSettings::bEnabled = false |
| bool Scarab::Host::stHeadlessSettings::bFast = false |
| unsigned Scarab::Host::stHeadlessSettings::nMaxFrames = 0 |