Scarab
A thin, game-agnostic 2D engine host built on the sunlight tile-map engine
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main.cpp File Reference
#include <cstdio>
#include <cstdlib>
#include <memory>
#include <string>
#include <fstream>
#include <filesystem>
#include <CLI/CLI.hpp>
#include <nlohmann/json.hpp>
#include "main.h"
#include "enginehost.h"
#include "lua/luacryptoapi.h"
#include "lua/luaengine.h"
#include "renderer/rendererconfig.h"
#include "host/rendererprovider.h"
#include "renderer/tilemaprenderer.h"
#include "engines/enginefactory.h"
#include "filesystem/filesystemfactory.h"
Include dependency graph for main.cpp:

Functions

int main (int argc, char **argv)
 

Function Documentation

◆ main()

int main ( int  argc,
char **  argv 
)