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Scarab
A thin, game-agnostic 2D engine host built on the sunlight tile-map engine
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#include <cstdio>#include <cstdlib>#include <memory>#include <string>#include <fstream>#include <filesystem>#include <CLI/CLI.hpp>#include <nlohmann/json.hpp>#include "main.h"#include "enginehost.h"#include "lua/luacryptoapi.h"#include "lua/luaengine.h"#include "renderer/rendererconfig.h"#include "host/rendererprovider.h"#include "renderer/tilemaprenderer.h"#include "engines/enginefactory.h"#include "filesystem/filesystemfactory.h"
Functions | |
| int | main (int argc, char **argv) |
| int main | ( | int | argc, |
| char ** | argv | ||
| ) |