Scarab
A thin, game-agnostic 2D engine host built on the sunlight tile-map engine
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main.h
Go to the documentation of this file.
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/*
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* Copyright (c) since 2021 by PopolonY2k and Leidson Campos A. Ferreira
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef __MAIN_H__
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#define __MAIN_H__
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#define DISPLAY_W 1260
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#define DISPLAY_H 920
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#define FRAMES_PER_SECOND 60
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#define H_SCROLL_STEP_SIZE 1
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#define W_SCROLL_STEP_SIZE 1
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/*
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* The viewport is the rectangle [pos, pos + size) inside the display - size
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* is a real WIDTH/HEIGHT (sunlight v0.29.0+; before that, size was
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* inconsistently treated as the far-edge coordinate, so this same visible
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* area used to be written 1250x910). 10 px margin on all four sides of the
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* 1260x920 display: 1260 - 2*10 = 1240, 920 - 2*10 = 900.
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*/
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#define VIEWPORT_POS_X 10
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#define VIEWPORT_POS_Y 10
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#define VIEWPORT_WIDTH 1240
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#define VIEWPORT_HEIGHT 900
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#define DEFAULT_ZOOM_SCALE_POS 60
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/*
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* Process exit code of a --headless run whose --max-frames budget ran out
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* before the game ended it itself (app_quit()) - distinct from
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* EXIT_FAILURE (a fatal engine/Lua error) so a wrapper or CI job can tell
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* "the safety net tripped" (a hang or a too-short budget) apart from
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* "the game broke". --max-frames-ok turns it into a normal EXIT_SUCCESS.
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*/
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#define EXIT_FRAME_BUDGET_EXHAUSTED 3
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/*
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* Scarab is a game-agnostic engine - it doesn't hardcode a specific
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* game's name. "Scarab" is only the initial window title, shown before
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* any Lua exists to override it; the actual game (main.lua) is expected
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* to call app_set_name(...) with its own name once it starts running.
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*/
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#define APP_NAME "Scarab"
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#endif
/* __MAIN_H__ */
src
main.h
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