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Scarab
A thin, game-agnostic 2D engine host built on the sunlight tile-map engine
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#include <string>#include "lua.h"#include "lauxlib.h"

Go to the source code of this file.
Classes | |
| class | Scarab::Engine::Lua::LuaTimerApi |
| Background-thread periodic/delayed callback Lua primitives (set_timer/reset_timer), backed by SunLight::Concurrent::Timer. See LuaEngineUtil::s_LuaMutex's own comment for the thread-safety invariant every timer callback depends on. More... | |
Namespaces | |
| namespace | Scarab |
| namespace | Scarab::Engine |
| namespace | Scarab::Engine::Lua |