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Scarab
A thin, game-agnostic 2D engine host built on the sunlight tile-map engine
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#include "lua.h"

Go to the source code of this file.
Classes | |
| class | Scarab::Engine::Lua::LuaScriptingApi |
| ScriptProcessor queue-control Lua primitives - sequencing only (waits, labels, wave-spawn/stage-load dispatch); song playback commands live in LuaSoundApi instead, even the queued ones, since they're topically about sound, not queue mechanics. More... | |
Namespaces | |
| namespace | Scarab |
| namespace | Scarab::Engine |
| namespace | Scarab::Engine::Lua |