Scarab
A thin, game-agnostic 2D engine host built on the sunlight tile-map engine
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luascriptingapi.h File Reference
#include "lua.h"
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Classes

class  Scarab::Engine::Lua::LuaScriptingApi
 ScriptProcessor queue-control Lua primitives - sequencing only (waits, labels, wave-spawn/stage-load dispatch); song playback commands live in LuaSoundApi instead, even the queued ones, since they're topically about sound, not queue mechanics. More...
 

Namespaces

namespace  Scarab
 
namespace  Scarab::Engine
 
namespace  Scarab::Engine::Lua