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Scarab
A thin, game-agnostic 2D engine host built on the sunlight tile-map engine
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#include "collision/icollisionlistener.h"#include "lua.h"

Go to the source code of this file.
Classes | |
| class | Scarab::Engine::Lua::LuaCollisionListener |
| Collision listener that decodes packed SpriteHandles from collider data and dispatches to a registered Lua handler. Only processes collisions where BOTH sides are Lua-owned - anything with at least one legacy (non-Lua) side is the legacy collision listener's job instead (it's the one that understands the legacy sprite type well enough to decide response for a mixed collision without a listener-ordering race). More... | |
Namespaces | |
| namespace | Scarab |
| namespace | Scarab::Engine |
| namespace | Scarab::Engine::Lua |