Scarab
A thin, game-agnostic 2D engine host built on the sunlight tile-map engine
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Scarab::Engine::Lua::LuaTilemapApi Class Reference

Tile map management Lua primitives, thin wrapper over the full ITileMap surface. More...

#include <luatilemapapi.h>

Static Public Member Functions

static void Register (lua_State *pLuaState)
 Register the tile map management Lua-callable functions and enums.
 

Detailed Description

Tile map management Lua primitives, thin wrapper over the full ITileMap surface.

Wraps sunlight's ITileMap (Tiled .tmx maps via libtmx).

Member Function Documentation

◆ Register()

void Scarab::Engine::Lua::LuaTilemapApi::Register ( lua_State *  pLuaState)
static

Register the tile map management Lua-callable functions and enums.


The documentation for this class was generated from the following files: