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Scarab
A thin, game-agnostic 2D engine host built on the sunlight tile-map engine
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#include <deque>#include <map>#include <optional>#include <string>#include <unordered_map>#include "engine/spritehandle.h"#include "sprite/sprite.h"#include "canvas/texturecanvas.h"Go to the source code of this file.
Classes | |
| class | Scarab::Engine::SpritePool |
| Generic, game-agnostic fixed-capacity sprite pool. Sprite types are registered up-front with a fixed capacity (. More... | |
Namespaces | |
| namespace | Scarab |
| namespace | Scarab::Engine |