Scarab
A thin, game-agnostic 2D engine host built on the sunlight tile-map engine
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spritepool.h File Reference
#include <deque>
#include <map>
#include <optional>
#include <string>
#include <unordered_map>
#include "engine/spritehandle.h"
#include "sprite/sprite.h"
#include "canvas/texturecanvas.h"
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Classes

class  Scarab::Engine::SpritePool
 Generic, game-agnostic fixed-capacity sprite pool. Sprite types are registered up-front with a fixed capacity (. More...
 

Namespaces

namespace  Scarab
 
namespace  Scarab::Engine