Scarab
A thin, game-agnostic 2D engine host built on the sunlight tile-map engine
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luatextapi.h File Reference
#include "lua.h"
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Classes

class  Scarab::Engine::Lua::LuaTextApi
 Text/font Lua primitives - a thin wrapper over IDrawSurface::SetFont/DrawText/MeasureText/GetWindowWidth/ GetWindowHeight. All game-side HUD logic (what to draw, when, positioning, score/lives formatting) lives in Lua on top of these; this class knows nothing about what the text being drawn actually means. More...
 

Namespaces

namespace  Scarab
 
namespace  Scarab::Engine
 
namespace  Scarab::Engine::Lua