|
Scarab
A thin, game-agnostic 2D engine host built on the sunlight tile-map engine
|
#include "lua.h"

Go to the source code of this file.
Classes | |
| class | Scarab::Engine::Lua::LuaTextApi |
| Text/font Lua primitives - a thin wrapper over IDrawSurface::SetFont/DrawText/MeasureText/GetWindowWidth/ GetWindowHeight. All game-side HUD logic (what to draw, when, positioning, score/lives formatting) lives in Lua on top of these; this class knows nothing about what the text being drawn actually means. More... | |
Namespaces | |
| namespace | Scarab |
| namespace | Scarab::Engine |
| namespace | Scarab::Engine::Lua |