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Scarab
A thin, game-agnostic 2D engine host built on the sunlight tile-map engine
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#include "lua.h"#include "scripting/iscriptlistener.h"

Go to the source code of this file.
Classes | |
| class | Scarab::Engine::Lua::LuaSoundApi |
| Sound Lua primitives. sound_* wrap SoundManager's immediate playback state directly; the *_song/sp_*_song forms (direct and queued respectively) instead go through the ScriptProcessor/EngineHost, since "which song is the tracked
BGM" is state EngineHost::OnCommand owns, not SoundManager. More... | |
Namespaces | |
| namespace | Scarab |
| namespace | Scarab::Engine |
| namespace | Scarab::Engine::Lua |