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Scarab
A thin, game-agnostic 2D engine host built on the sunlight tile-map engine
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#include "lua/luarendererapi.h"#include "lua/luaengineutil.h"#include "base/viewport.h"#include "tilemap/iview.h"#include <cmath>#include <cstdio>#include <cstring>#include <string>#include "lauxlib.h"
Namespaces | |
| namespace | Scarab |
| namespace | Scarab::Engine |
| namespace | Scarab::Engine::Lua |
Macros | |
| #define | __RENDERER_HANDLE 1 |
| #define | __DEFAULT_VIEW_ID 0 |
| #define | __ZOOM_EXACT_TOLERANCE 1e-9 |
| #define | __ORIGIN_NAME_CREATED "created" |
| #define | __ORIGIN_NAME_LAZY_DEFAULT "lazy_default" |
| #define __DEFAULT_VIEW_ID 0 |
| #define __ORIGIN_NAME_CREATED "created" |
| #define __ORIGIN_NAME_LAZY_DEFAULT "lazy_default" |
| #define __RENDERER_HANDLE 1 |
| #define __ZOOM_EXACT_TOLERANCE 1e-9 |