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Scarab
A thin, game-agnostic 2D engine host built on the sunlight tile-map engine
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#include "lua.h"

Go to the source code of this file.
Classes | |
| class | Scarab::Engine::Lua::LuaFileSystemApi |
| Phase 12 prototype (bundled/archived distribution, game-engine repo) - overrides Lua's own built-in dofile() with a version that reads through SunLight::FileSystem::FileSystemFactory instead of it's standard fopen()-based one, matching every other subsystem already routed the same way (textures/sound/tilemaps/ load_json). This is the last piece: every resource this engine ever reads now goes through one mount, whether that mount is a real loose directory (today) or a real archive (later) - nothing above this needed to change to notice the difference, load_json/dofile call sites included. More... | |
Namespaces | |
| namespace | Scarab |
| namespace | Scarab::Engine |
| namespace | Scarab::Engine::Lua |