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Scarab
A thin, game-agnostic 2D engine host built on the sunlight tile-map engine
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Camera/viewport/zoom Lua primitives, thin wrappers over ITileMap. More...
#include <luacameraapi.h>
Static Public Member Functions | |
| static void | Register (lua_State *pLuaState) |
| Register the camera/viewport Lua-callable functions. | |
Camera/viewport/zoom Lua primitives, thin wrappers over ITileMap.
All camera functions act on the currently loaded map's viewport (tilemap_load_map) — there's no separate "camera
object" to create or select.
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static |
Register the camera/viewport Lua-callable functions.