Scarab
A thin, game-agnostic 2D engine host built on the sunlight tile-map engine
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Scarab::Lua::LuaEngine Member List

This is the complete list of members for Scarab::Lua::LuaEngine, including all inherited members.

AttachToTileMap(SunLight ::TileMap ::ITileMap &tileMap)Scarab::Lua::LuaEngine
CallOnUpdate(uint32_t nDeltaMilli)Scarab::Lua::LuaEngine
GetActiveEnemyCount(void)Scarab::Lua::LuaEngine
GetApplicationDirectory(void) constScarab::Lua::LuaEngine
Init(Engine ::IRendererProvider *pRendererProvider, SunLight ::Sound ::SoundManager *pSoundManager, Engine ::SpritePool *pSpritePool)Scarab::Lua::LuaEngine
InstallVirtualClock(void)Scarab::Lua::LuaEngine
LuaEngine(SunLight ::Scripting ::ScriptProcessor *pScriptProcessor)Scarab::Lua::LuaEngine
RunFile(std ::string strFileName)Scarab::Lua::LuaEngine
TryDispatchLoadStage(uint16_t nStageId)Scarab::Lua::LuaEngine
TryDispatchMoveSpritesToScreen(uint16_t nStateId)Scarab::Lua::LuaEngine
~LuaEngine(void)Scarab::Lua::LuaEnginevirtual