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Scarab
A thin, game-agnostic 2D engine host built on the sunlight tile-map engine
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This is the complete list of members for Scarab::Lua::LuaEngine, including all inherited members.
| AttachToTileMap(SunLight ::TileMap ::ITileMap &tileMap) | Scarab::Lua::LuaEngine | |
| CallOnUpdate(uint32_t nDeltaMilli) | Scarab::Lua::LuaEngine | |
| GetActiveEnemyCount(void) | Scarab::Lua::LuaEngine | |
| GetApplicationDirectory(void) const | Scarab::Lua::LuaEngine | |
| Init(Engine ::IRendererProvider *pRendererProvider, SunLight ::Sound ::SoundManager *pSoundManager, Engine ::SpritePool *pSpritePool) | Scarab::Lua::LuaEngine | |
| InstallVirtualClock(void) | Scarab::Lua::LuaEngine | |
| LuaEngine(SunLight ::Scripting ::ScriptProcessor *pScriptProcessor) | Scarab::Lua::LuaEngine | |
| RunFile(std ::string strFileName) | Scarab::Lua::LuaEngine | |
| TryDispatchLoadStage(uint16_t nStageId) | Scarab::Lua::LuaEngine | |
| TryDispatchMoveSpritesToScreen(uint16_t nStateId) | Scarab::Lua::LuaEngine | |
| ~LuaEngine(void) | Scarab::Lua::LuaEngine | virtual |