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Scarab
A thin, game-agnostic 2D engine host built on the sunlight tile-map engine
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This is the complete list of members for Scarab::Host::EngineHost, including all inherited members.
| EngineHost(Scarab ::Host ::RendererProvider *pRendererProvider, std ::string strEntryArg, std ::string strEntryOverride=std ::string()) | Scarab::Host::EngineHost | |
| OnCommand(SunLight ::Scripting ::Commands cmd, uint16_t nEventId) | Scarab::Host::EngineHost | |
| OnError(std ::string strError) | Scarab::Host::EngineHost | |
| OnStop(void) | Scarab::Host::EngineHost | |
| OnUpdate(SunLight ::TileMap ::ITileMap &tileMap) | Scarab::Host::EngineHost | |
| RunEntryScript(void) | Scarab::Host::EngineHost | |
| UseVirtualTime(void) | Scarab::Host::EngineHost | |
| ~EngineHost(void) | Scarab::Host::EngineHost | virtual |