Scarab
A thin, game-agnostic 2D engine host built on the sunlight tile-map engine
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Scarab::Engine::SpritePool Member List

This is the complete list of members for Scarab::Engine::SpritePool, including all inherited members.

Acquire(const std ::string &strTypeTag)Scarab::Engine::SpritePool
Clear(void)Scarab::Engine::SpritePool
GetOrCacheNativeHeight(SpriteHandle handle, int nSequenceId, int nCurrentHeight)Scarab::Engine::SpritePool
GetOrCacheNativeWidth(SpriteHandle handle, int nSequenceId, int nCurrentWidth)Scarab::Engine::SpritePool
GetOrCreateTexture(SpriteHandle handle, int nSequenceId)Scarab::Engine::SpritePool
GetTexture(SpriteHandle handle, int nSequenceId)Scarab::Engine::SpritePool
RegisterType(const std ::string &strTypeTag, uint32_t nCapacity)Scarab::Engine::SpritePool
Release(SpriteHandle handle)Scarab::Engine::SpritePool
Resolve(SpriteHandle handle)Scarab::Engine::SpritePool
SpritePool(void)Scarab::Engine::SpritePool
UpdateAll(void)Scarab::Engine::SpritePool
~SpritePool(void)Scarab::Engine::SpritePool