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Scarab
A thin, game-agnostic 2D engine host built on the sunlight tile-map engine
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This is the complete list of members for Scarab::Engine::SpritePool, including all inherited members.
| Acquire(const std ::string &strTypeTag) | Scarab::Engine::SpritePool | |
| Clear(void) | Scarab::Engine::SpritePool | |
| GetOrCacheNativeHeight(SpriteHandle handle, int nSequenceId, int nCurrentHeight) | Scarab::Engine::SpritePool | |
| GetOrCacheNativeWidth(SpriteHandle handle, int nSequenceId, int nCurrentWidth) | Scarab::Engine::SpritePool | |
| GetOrCreateTexture(SpriteHandle handle, int nSequenceId) | Scarab::Engine::SpritePool | |
| GetTexture(SpriteHandle handle, int nSequenceId) | Scarab::Engine::SpritePool | |
| RegisterType(const std ::string &strTypeTag, uint32_t nCapacity) | Scarab::Engine::SpritePool | |
| Release(SpriteHandle handle) | Scarab::Engine::SpritePool | |
| Resolve(SpriteHandle handle) | Scarab::Engine::SpritePool | |
| SpritePool(void) | Scarab::Engine::SpritePool | |
| UpdateAll(void) | Scarab::Engine::SpritePool | |
| ~SpritePool(void) | Scarab::Engine::SpritePool |