Scarab
A thin, game-agnostic 2D engine host built on the sunlight tile-map engine
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Scarab::Engine::Lua::LuaEngineUtil Member List

This is the complete list of members for Scarab::Engine::Lua::LuaEngineUtil, including all inherited members.

AddOneParmCommandScript(lua_State *pLuaState, SunLight ::Scripting ::Commands cmd)Scarab::Engine::Lua::LuaEngineUtilstatic
EnsureRenderer(lua_State *pLuaState)Scarab::Engine::Lua::LuaEngineUtilstatic
GetDrawSurface(lua_State *pLuaState)Scarab::Engine::Lua::LuaEngineUtilstatic
GetRendererProvider(lua_State *pLuaState)Scarab::Engine::Lua::LuaEngineUtilstatic
GetScriptProcessor(lua_State *pLuaState)Scarab::Engine::Lua::LuaEngineUtilstatic
GetSoundManager(lua_State *pLuaState)Scarab::Engine::Lua::LuaEngineUtilstatic
GetSpritePool(lua_State *pLuaState)Scarab::Engine::Lua::LuaEngineUtilstatic
GetTileMap(lua_State *pLuaState)Scarab::Engine::Lua::LuaEngineUtilstatic
RegisterConstants(lua_State *pLuaState, const stNamedConstant *pTable, size_t nCount)Scarab::Engine::Lua::LuaEngineUtilstatic
RegisterRealConstants(lua_State *pLuaState, const stNamedRealConstant *pTable, size_t nCount)Scarab::Engine::Lua::LuaEngineUtilstatic
s_LuaMutexScarab::Engine::Lua::LuaEngineUtilstatic